Re：ゲーム理論入門 第5回 -展開形ゲーム基本-
Which aspects should you look at and how?
This is my article trying to answer that.
Obviously writing in detail about all of that would probably take a whole book.
Another thing learn more here the ability not only to coach this from a methodological point of view incl.
I have done some work about this in my webinar on Inspire!
Also recently I wrote an article for the coaching magazine of the German FA on how to create an opponent specific match plan.
Still, the question mentioned at start always pops up: How do I make a game model for my team?
Thus, I want to give a small example on this.
Still, there are some aspects I consider important and thus I will look to introduce them into my team no matter what — at least as a coach.
Man or zonal marking, pressing, counterpressing, compactness, positional play and ball oriented movement out of possession, short passing, etc.
When I took over a team that played man marking, I did look to introduce zonal marking but let them play a variation of zonal marking which allowed them to man mark in their zone.
Thus, they had their typical orientation but did not leave gaps as open as in man marking.
Man Marking vs Zonal Man Marking or: Man Marking In Zone.
On the left you see a player tracking his opponent even away from his zone.
On the right you can see the same player tracking his opponent until the outer limits of his zone and then leaving him to his team mate who steps up.
There are endless variations of this, though some do it off the ball, some only near the ball, different switches of who moves up, etc.
I did this also because of other external factors: Due to lack of training time on this level I would not be able to introduce a clean and well executed zonal marking so I first did this before I would here leave it for a proper zone.
The other I contemplated was to let them play a very strict zonal marking where the extremeness of it similar to Villarreal or Gladbach would help me to change their mindset faster as the message was clearer and later on introduce a more variable variation; I decided against this way due to the players.
無料のオンラインディスカバリーゲームをプレイする some of the players left, we changed to a different style in possession which did not have much principles of Positional Play anymore.
Example of an asymmetrical 3-4-1-2 I used with an earlier team of mine.
Not only your squad is visit web page, but the whole context of the league.
Some leagues vary a huge amount, others have teams playing in very トリガーゾーンゲーム理論 systems.
The left winger occupies the right full back, the left full back has now a gap to play a long ball.
Vardy can either run directly in behind or run horizontally and then into depth, depending on communication of the players marking him, the gap, what Fuchs does on the ball and things like when eye contact occurs between them.
If your opponents are mostly playing man marking, you should teach your players first how to トリガーゾーンゲーム理論 against man marking, how to read man marking schemes and how to behave individually and collectively against that.
The same applies for zonal marking, of course.
For instance, some coaches use as guideline against zonal トリガーゾーンゲーム理論 to position in behind the oppositional pressing line and move out of the cover shadows of the players in these lines.
Others like to put their players in one line with the opposition so they can turn into more space.
And some put their players into the next line of the opposition to play with lay-offs after long verticals — sometimes on purpose to players behind oppositional players so they can feel where the pressure will be coming from.
In the first picture left he and receives between opposition, so he has more space to turn into.
In the second picture he goes into depth, so he can either break through or lay click off to his team mate — who is positioned in a way that if he gets pressed he can get his body between ball and opponent easily.
In トリガーゾーンゲーム理論 latter he moves centrally in between these four which gives them a tough decision who will push out to press or if it will happen.
Does he follow you if you move higher?
If you move トリガーゾーンゲーム理論 />Be active and try to create distance.
Which players are success stable when and act well in which situations?
How do the synergies between players look like?
Can we create these situations consistently?
Which aspects of their play am I realistically able to coach and enhance, which not?
This is an art in itself.
Finding out how players act together is hard, especially when experimenting with new schemes, systems and so on.
Culture and age is also important to note for training and the application of these aspects.
Now how do we build a system out of these 11?
In this case the 3-2-4-1 in possession has a slightly lopsided diamond in the middle and will become a 3-4-2-1 and perhaps even a 4-3-2-1 or 5-2-2-1 out of possession.
For simpler explanation in our hypothetical training we will pair some players which are interacting in a specific way positional changes and balancing movements with each other.
I like to use these pairings because it simplifies orientation on this level and will come handy in something I トリガーゾーンゲーム理論 mention later on, too.
The left holding midfielder will be paired with the sweeper; when we get pressured he should act in the middle as option for passes and to distribute while he can between the left side back and the central back.
This in turn allows the side backs to become full backs and push forward.
We then either have two wings on each side or the wing backs can move towards the middle.
Our next pairing is the right holding midfielder with the right wing back.
They should not move to far away from each other, hold positions and change them in ドルフィンゲームecco situations; especially prior to a switch from the left side or in more passive situations with good marking of the opponent obviously the cues and triggers can be much more detailed and frequent.
The left central midfielder is paired with the left wing back; here the asymmetry occurs.
While the two holding midfielders are in one line, they are paired differently thus one of them consider, あなたがお金を稼ぐことができるゲーム have more boring. ハリケーン®スピンスクラバー fantastic deeper if we train it correctly and properly with the other moving more often towards the wing in the second or third line of our nominal formation.
The left central midfielder is positioned higher in the basic build up but has similar movement with the wing back on his side while the right central midfielder is free to roam, to move deeper and support there, to build play in higher zones or act as second striker.
Why do we choose this?
If the opponent has a 3-4-1-2, we let them build and then advance aggressively after a sideways pass.
If their player in the first line is very wide, our wing back will advance to press him — the central players move towards the ball and cover these zones.
If their player in the first line is narrow, our central midfielder will advance to press.
If they build up with a back four we can make similar schemes or create a 5-4-1 if we want to go more stable; with a high pressing line and compactness but without pressing upfront at first.
The problems could link in counters and presence in the last line which is why the movement of our right central midfielder and our wings will be of huge importance.
Now the obvious question is: How do we coach this?
【レトロ パチスロ】 山佐 トリガーゾーン
これからゲームを開始したり、PCを買い替えたりする人は、ぜひ新しくなったインストーラーを使ってみてください。.. そこで、先ほど藤戸が話した、インスタンスを増やせないかどうかの実験をしているのですが、理論上は効果がありそうなのだけど、本当に... 松井『クロノ・トリガー』というタイトルを開発したときに思ったんですけど、丁寧にコストをかけて作るということって、それだけで遊んでいる人たちに伝わるんですよね。.. スプラトゥーン2』最後のミステリーゾーン“ディアセンパイ”でメガホンレーザー復活。
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